Five Iron Golf League Rules & Regulations

  1. 5i Golf League Structure
      1. Score Tracking
        1. Team Points
          1. Teams will be awarded points based on their weekly leaderboard positions.
            1. Ex.: If there are 30 teams, the first place team will be awarded 30 points and points will descend in order to one point for the last place team.
            2. Teams that tie on the leaderboard will receive the average points between the amount of teams that have tied. Ex: If three teams scored the same and are all tied atop of the leaderboard, they’d all be awarded 29 points because that’s the average of the raw points of T1, T2, and T3 (30, 29, 28, respectively). 
      2. Season Structure
        1. Regular Season Play
          1. All regular season rounds will be played during a seven week period on Monday and Tuesday at either 7 or 9 pm each night. 
            1. Your team must finish your round by the end of your scheduled time slot within the designated two hours. Any holes that are unplayed will be bogeyed out for all teammates.
          2. Each week teams will be playing a different 9-hole course and different scoring format, like alt shots, best-balls, or scrambles.
        2. The Local Playoffs
          1. Teams will be placed in six flights (depending on the size of the location) of six teams based on the final standings.
            1. There will be three rounds of six holes each to determine the champion of the flight. 
              1. Each round will be a matchup of three best-ball match play.
              2. The top-2 teams of each flight get a bye to the second round and will play the winners of the first round matchups.
            2. Any leaderboard ties will be decided by a USGA scorecard playoff.
              1. Based on their scores for week seven.The last nine holes, six holes, three holes and final hole, will bet matched up respectively until the tie is broke
          2. A playoff tie will be decided by a sudden-death playoff going hole-by-hole starting on the first hole of the already played six holes.
        3. The National Championship
          1. Any ties will be decided by a sudden-death playoff going hole-by-hole starting on the first hole of the already played eighteen holes.
      3. Team Roster
        1. Teams are only allowed a max of four teammates on any given league night, but can have a roster of eight.
          1. Teams that are down a player will be able to compete with three players with the formats we have set.
            1. Anything less will be a DNF for the week.

  2. Simulator Settings (Fullswing)
      1. Tee Settings
        1. Men: Pro (Blue)
        2. Women: Ladies (Red)
      2. Terrain Settings
        1. Terrain Penalty will be “Disabled” for all League play.
        2. “Green Hardness” will be set to “Moderate” for all League play.
        3. “Green Speed” will be set to “Medium” for all League play.
        4. “Fairway Hardness” will be set to “Hard” for all League play.
      3. Wind Settings
        1. Wind will be turned off during all League play.
      4. Putting
        1. The “10-foot gimmie” range setting will be used during all League play.
        2. “Align Break” and “Terrain Grid” are both allowed to be used during all League play.
      5. Pins
        1. Pins will be set on “Preset” for all League play.
      6. Mulligans
        1. Mulligans must always be on and set to “Unlimited” in case of any misreads or other sim issues.

  3.  Simulator Settings (Trackman)
      1. Tee Settings
        1. Men: The tee box that is front of the “back tees”
        2. Women: Whatever the “forward” tees are on the given course
      2. Terrain Settings
        1. In the bottom right corner there will be two percentages accounting for how much “Power” and “Spin” will be lost because of your particular lie.
          1. I.e. If it says “87% Power” and “76% Spin”, you will be losing 13% of the power and 24% of the spin in your shot.
      3. Wind Settings
        1. “Calm” wind setting will be used during all of League play.
      4. Putting
        1. The “12-foot gimmie” range setting will be used during all League play.
        2. “Putting – Aimed” and “Green Grid – Auto” are both allowed to be used during all of League play.
      5. Pins
        1. Pins will be set on “Easy” for all League play.
      6. Mulligans
        1. Mulligans must always be on in case of any misreads or other sim issues.
        2. Pins will remain at “Medium” for all League play.
      7. First Tee Warm-Up
        1. The “First Tee Warm-Up” must always be on.

  4. Playing a Simulator Round
      1. Proper Simulator Usage
        1. All competitors are expected to use the simulator properly to the best of their abilities.
          1. Any attempts to manipulate the simulator, specifically placing the ball outside of the camera view to avoid club face and club path data, will be grounds for a stroke-penalty.
          2. Teeing up the ball is only permitted on the first shot of every hole.
            1. A stroke penalty will be assessed to any golfer who tees up a shot that is not their first on a hole.
      2. Warming Up
        1. Teams can only warm up before a round on the driving range or the first tee box.
        2. Warming up on the holes that you will be competing on will result in a DNF scorecard.
      3. Mulligans
        1. Mulligans must be approved by a Five Iron staff member when there is a misread or other sim issue.
        2. Any unapproved mulligans will result in a two-stroke penalty.
      4. Checking the Scorecard
        1. Each location’s League Coordinators are instructed to match each physical scorecard with the electronic scorecard.
          1. Exiting out of your electronic scorecard will result in a DNF.


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